Software is About People

User experience is about people

What a drastic statement! We often forget the products we build are not about technology, engineering, or even design. We write software because it enriches the lives of others and makes the world a better place to live.

If this can’t be accomplished, the tools we build are just lines of code rendered graphically on a computer screen.

While developers fall for this trap on a steady basis, user experience consultants and information architects are supposed to be an advocate for their users—but I’m beginning to observe many of us focusing heavily on our design tools rather than who’s most important, the people we serve.

At the end of the day, our wireframes, personas, style guides, taxonomies, photoshop comps, and site-maps are just communication tools. They serve no purpose unless we communicate them between our customers, stakeholders, and engineers. We have to convince people to adapt to better technology and embrace change.

So why am I writing this blog entry? I’m writing this because I want to offer a gentle reminder to the universe that people always come first. If we’re to be successful in our industry, we need to remember the people we serve. You’re not just “the wireframe guy” or “the photoshop gal”, you’re a very important person that is there to make a difference in the lives of your users.

You have professional responsibility to ensure the best experience for your customer, but I believe you also have a social responsibility (as a citizen of this planet) to build experiences that make peoples lives better. If you can limit someone’s frustration and empower them with technology, you are changing the world. Remember, those who believe they can change the world are the ones that do.

So what are you doing to change the world?

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The Customer is ALWAYS Right

Even when you know they’re wrong: What UX (and other) consultants NEED to know before they get too pushy and drive their customer away.


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It’s okay to break the rules sometimes

Beware of hard-fast rules, you can always find reasons to break them.

This is something I find common among user interface designers—rules that are so sacred, violation will untwine the threads of society as we know it; crippling the entire internet to a slow and painful end.

This, of course, is simply not true. Breaking a few design best practices does not necessarily mean you’re creating monster about to be unleashed in the city. Design rules are merrly suggestions that—in most cases—facilitate a consistent user experience. Sometimes breaking the rules can even improve user experience.

The other day, I was discussing this with a colleague who was convinced opening new windows (either through a new browser or javascript popup) was one of those rules that should never be broken. There are many reasons behind this and the his reason is it creates an unusual user experience. Opening a new window navigates the user away from what they’re working on and eliminates the use of the browser’s back button (used 80% of the time to navigate websites). Another valid reason is because the use of the HTML anchor attribute [target="_blank"] to open a new window has been deprecated and the W3C recommends not using it.

Although these are completely valid reasons, it doesn’t mean there are never reasons to break this rule. He asked me to give a real life example. I told him you can open a new window if opening in a current window interrupts a task that a user is working on. More specifically, one client of mine needed a chat support feature that could be used while the visitor browsed their website. This feature provided a reasonable change in experience and it actually increased sales and improved customer service.

The danger of being completely controlled and dictated by design rules is it undermines the very reason user experience is so effective—it helps get past process and predetermined notions to effectively meet the needs of your users. Also, sometimes you have to loose battles in favor of improving experiences elsewhere and make your customer happy. Anytime it gets in the way of building the best product—that’s when you know breaking the rules is okay.

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How Windows 7 is incorporating User Experience (UX) design into their marketing strategy

AND why it’s GENIUS! Microsoft answers a very important question: “Do you know what I want?” and pushes for a goal of “Making the PC simpler”.


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Creating Amazing Website Experiences (UX)

Creating Amazing Website Experiences (UX)


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